Ana – First Impressions

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Ana is the first new hero added to Overwatch since launch, and she’s pretty sweet. I wanted to spend a little bit of time theory crafting, after playing her on the Player Test Region and watching some streams. Sniper/Healer The first and most unique element of her kit comes from her ability to either deal damage to enemies or heal …

Thoughts on Overwatch Balance – The McCree and Widow Nerfs

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Now that Blizzard has released Overwatch’s first balance patch, it seems fitting to talk about balance within Overwatch and gaming in general. Since McCree and Widow have been balanced, I wanted to explore some of the other ways to make Hero diversity better within Overwatch’s competitive metagame. Why Balance? Balance within the game will lead to the development of a healthy …

Redefining Roles: Tanks in Overwatch

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There is an issue with Blizzard’s class descriptors. They do not function in a way that successfully simplifies a team’s composition. The classes are too fluid, particularly for aggressive and defensive heroes. Can a team succeed on defense without any defense heroes? Yes. Can a team succeed on attack with no attack heroes? Yes. The design of those heroes is …